Mines of Dalarnia: Modbots

Mines of Dalarnia
10 min readNov 1, 2023

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In the vast expanse of space, on the desolate surface of Luna Praxis lies a new and resourceful world of idle gaming known as “Modbots.” In this captivating game, a part of the upcoming Terraformed update, players embark on a lunar adventure to amass Moon Chips, navigate perilous events, and build their own mining bot empire. Join us as we delve into the details of this exciting game and uncover its secrets.

What is Modbots

At its core, Modbots is an idle game that offers players the chance to increase their DAR tokens.

The game is divided into various seasons, each featuring distinct prize pools. At the end of each season, players will get rewards equal to their portion based on the number of Moon Chips they’ve collected in comparison to the total Moon Chips collected by all players.

So your mission is simple: gather as many Moon Chips as possible. To achieve this, you’ll need to acquire Minerbots– automated robots that tirelessly work to increase your Moon Chip reserves.

However, there’s a twist — Luna is no longer a safe place, and you must protect your Minerbots from deadly Storms that can disrupt your mining operations. The best part? All it takes is a small amount of your resources and a few minutes of your day.

Modbots: Your Mining Workforce

The heart of your lunar operation lies in your Modbots. During each season, you can purchase up to 6 of them per day. For example, if the season begins on November 2nd at 5 pm UTC, every day at 5 pm marks the start of a new day for all players.

There are three types of Modbots:

  1. Minerbots: These bots boost your Moon Chip production.
  2. Defendbots: They protect your Minerbots from Storms.
  3. Repairbots: These bots repair your Defendbots after the Storms

Each Modbot is associated with a specific resource, and you can acquire them using particular resources.

The starting cost for Modbots is just one unit of the resource, but for each additional Modbot of the same type, the cost increases by one unit.

For a clearer understanding, let’s take this example:

On your first day, you bought one of each: Copper Minerbot, Ozy Minerbot, Gold Minerbot, Rag Defendbot, Aqua Defendbot, and Silver Repairbot. Since these are the first bots you’ve obtained this season, each one costs just one unit. Thus, the total cost is one unit for Copper, Silver, Ozy, Gold, Rag, and Aqua.

Similarly, if you’ve acquired 5 copper Minerbots this season and intend to purchase one more Copper Minerbot, two copper Defendbots, and three iron Minerbots, the cost would be 9 copper and 6 iron in total (6 for the additional copper Minerbot, 3 for the two copper Defendbots, and 6 iron for the three iron Minerbots).

Minerbots

Minerbots are your workforce and will mine Moon Chips for you. There are 7 of them, one for each basic Mines of Dalarnia resource: Copper, Iron, Silver, Ozymodium, Gold, Ragnarite, and Aquarite Minerbots.

Each Minerbot has a daily velocity that indicates the quantity of Moon Chips it generates within a 24-hour period. When you acquire a Minerbot, its velocity is added to your Total Velocity, and you can monitor how much velocity is provided by each newly purchased Minerbot in the “VELOCITY” section below each one.

In this example, one Ragnarite Minerbot will contribute 8 units to your Total Velocity, resulting in an increase of 8 Moon Chips generated per day throughout the season — unless a Storm reduces your Total Velocity. If your Total Velocity is already at 65 and you purchase a new Ragnarite Minerbot, your Total Velocity will rise to 73. This means that from this point until the end of the season, you will mine 73 new Moon Chips every 24 hours, until you further boost your Total Velocity or a Storm diminishes it.

After each Storm, the individual velocity of newly acquired Minerbots randomly increases or decreases up to 5 units, never going below 2 or above 10. Note that these changes only apply to the new bots purchased after each Storm and do not affect the ones already in operation.

For instance, the season may start with velocity values as shown in the image above, where Copper Minerbots have a velocity of +2/day and Ozymodium Minerbots have a velocity of +10/day. Following a series of Storms, the velocities may evolve, leading to a scenario like the one illustrated in the image below, where new Copper Minerbots have boosted their velocity to +8/day, while new Ozymodium Minerbots have reduced their velocity to +5/day.

Defendbots

Defendbots serve as your muscle, and they play a vital role in protecting Minerbots during storms. They contribute to your party’s Defense, and there are also seven of them, one for each basic Mines of Dalarnia resource.

Every Defendbot has a defense value that remains the same throughout the season. When you purchase a Defendbot, it adds its Defense value to your Total Defense, as well as to the partial defense of the specific resource it represents. For instance, if you acquire a Silver Defendbot with 50 defense and an Ozymodium Defendbot with 100 defense, you will increase your Total Defense by 150–50 defense will be added to your Silver partial defense, and 100 defense to your Ozymodium partial defense.

Repairbots

Repairbots serve as your maintenance crew, responsible for repairing the Defendbots after each Storm. They contribute to your party’s Efficiency, and there are also seven types of them, one for each basic Mines of Dalarnia resource.

Similar to Defendbots, the efficiency values provided by each Repairbot remain constant throughout the season. When you purchase and deploy a Repairbot, it increases both your Total Efficiency and the efficiency specific to the resource it represents. For instance, if you acquire a Gold Repairbot with 120 efficiency and an Aquarite Repairbot with 280 efficiency, you will enhance your Total Efficiency by 400 — our Gold partial efficiency will increase by 120, and your Aquarite partial efficiency by 280.

Storms

The lunar landscape is fraught with danger, and during each season, 7 Storms will occur. These Storms are categorized into 8 types. A regular Storm and seven other storms are tied to each resource. Due to this, some storms may not occur throughout the entire season. In general, storms are catastrophic events that happen regularly on Luna Praxis and will put your Modbots in danger. Before we go into details about how they damage your party, we want to share with you our observations about them:

  • No storms happen in the first 5 days and on the last day of each season
  • The 7 Storms happen at random days and hours from day 6 to day 29
  • On each season’s day, no more than one Storm will happen
  • Storms can happen in consecutive days

As we know when they can occur let’s see what happens when these devastating storms burst. To be well prepared you need to have enough Defense to not lose Velocity, and enough Efficiency to not lose Defense.

  • Regular Storm: These Storms are not tied to any resource and thus, you need TOTAL Defense to protect your Minerbots and TOTAL Efficiency to protect your Defendbots.

When a Regular Storm happens:

  • If your Total Defense is lower than your Total Velocity, you’ll lose the portion of Total Velocity not guarded by Total Defense and also 50% of all Defendbots Partial Defense.
  • If your Total Efficiency is less than your Total Defense, you will lose the portion of Total Defense that is not guarded by Total Efficiency, along with 50% of the Repairbots’ Partial Efficiency.

Regular storms can occur up to 4 times per season

  • All Other Storms: Storms tied to a resource are similar to Regular Storms, but in order to shield against them, you’ll need to develop PARTIAL Defense and Efficiency.

When a Storm tied to a resource happens:

  • If your Partial Defense for that resource is lower than your Total Velocity, you’ll lose the portion of Total Velocity not guarded by this resource’s Partial Defense and also 25% of all Defendbots’ Partial Defense.
  • If your Partial Efficiency for that resource is lower than your Total Defense, you’ll lose the portion of Total Defense not guarded by this resource’s Partial Efficiency, and also 25% of all Repairbot’s Partial Efficiency.

Each resource storm can happen up to 2 times per season

No matter what, after each Storm, you will always lose half of your Total Efficiency.

Examples of how storms affect players

Scenario 1: Regular Storm

  • Before the Regular storm:

500 Total Velocity

300 Total Defense

100 Copper partial Defense

50 Copper partial Efficiency

200 Total Efficiency

  • After Encountering Regular Storm:

As it is a Regular storm we protect from it with Total Defense and Efficiency

So because our Total Defense was only 300, we’ll lose 200 of Velocity. A similar thing happened with our Total Defense as it was only partially protected by Total Efficiency we managed to Repair just 100 of it.

Moreover, as during the event, we lost some total velocity, the partial defense of all Defendbots will be halved. Unfortunately the same happened with partial Efficiency. We could prevent all of these losses by having enough Total Defense and Efficiency.

The only thing that we couldn’t prevent was the loss of total efficiency which will occur with every storm, and we can’t do much about it. Fortunately, it’s the easiest one to rebuild, so it won’t consume a lot of resources.

  • As a result, we have:

Total Velocity 500–200 = 300 (We had only 300 Total Defense)

Total Defense 300–100 = 200 (We had only 200 Total efficiency)

Copper Defense 100*0.50 = 50 (As we haven’t protected fully the Velocity we lost 50% of Copper and all other Defendbots Partial Defense)

Copper Efficiency 50*0.50 = 25 (As we haven’t protected fully our Total Defense we lost 50% of Copper and all other Repairbots Partial Efficiency)

Total Efficiency 200/2=100 (We always lose half of the total efficiency)

Scenario 2: Aquarite Storm

  • Before Encountering Aquarite Storm:

500 Total Velocity

300 Total Defense

100 Aquarite Defense

50 Aquarite Efficiency

200 Total Efficiency

  • After Encountering Aquarite Storm:

As it’s not a Regular storm we protect from it with Partial (Resource specific) Defense and Efficiency (meaning Total Defense/Efficiency won’t help us in this case)

Our Aquarite defense was only 100, so we’ll lose 400 of Velocity. A similar thing happened with our Total Defense as it was only partially protected by Aquarite efficiency we managed to stay left with just 50 of it.

Moreover, as during the event, we lost some total velocity, the partial defense of all Defendbots will drop by 25%. Unfortunately the same happened with partial Efficiency. We could prevent all of these losses by having enough Aquarite bots.

The same as for Regular Storms we can’t do much with the loss of total efficiency so as well we’ll lose half of it here.

  • As a result, we have:

Total Velocity 500–400 = 100 (We had only 100 Aquarite Defense)

Total Defense 300–250 = 50 (We had only 50 Aquarite efficiency)

Total Efficiency 200/2=100 (We always lose half of the total efficiency)

Aquarite Defense 100*0,75=75 (As we haven’t protected fully our Velocity we lost 25% of Aquarite and all other Defendbots Partial Defense)

Aquarite Efficiency 50*0,75= 38 (As we haven’t protected fully our Total Defense we lost 25% of Aquarite and all other Repairbots Partial Efficiency)

How to Win

In Modbots, everyone is a winner!

At the start of each season, the Metagalactic Collective will announce the total DAR prize for that season’s Moon Chips production.

At the end of the season, your reward is determined by the proportion of Moon Chips you’ve collected compared to the total Moon Chips collected by all players.

For example:

During this season, 100 Players participated, collectively mining a total of 10000 Moon Chips.

Sir Wellington over the course of the season, successfully mined 500 Moon Chips.

To calculate Sir Wellington’s share, we can express it as a percentage: 500/10000 = 0.05, or 5%.

The announced prize for this season was 2000 DAR.

Consequently, Sir Wellington will receive 5% of this prize, which in our example amounts to 100 DAR.

So, the higher your percentage of the total production is, the more percentage of that season’s prize pool you’ll get. Each season spans 30 exciting days of lunar adventure.

How to Participate

To participate in Modbots the only need is a few resources per month and you need your account to be at least on level 5. For every season you’ll need to as well sign up, for doing so you just need to confirm transactions like in usual other activities.

Other Important Topics

We are excited about Modbots being our first 100% on-chain feature, utilizing Chromia’s blockchain technology for the game logic. From a user perspective, there will be no noticeable difference, as you’ll continue to use your assets on BNB Network. This approach reduces gas fees significantly, making the game more accessible to everyone. Plus, there’s no need to bridge your tokens or resources, as all assets are stored on the BNB network.

If you’ve made it to the end, we want to express our sincere appreciation for your unwavering support and belief in our project. We hope this article has been helpful to you. Should you have any questions or need further clarification on this topic, please feel free to reach out to us on Discord General Channel adding #MODBOT-FAQ in your message.

Visit our Website: https://www.minesofdalarnia.com/

Follow us on Social Media:

Twitter: twitter.com/MinesOfDalarnia
Twitch: twitch.tv/officialminesofdalarnia
Youtube: youtube.com/c/MinesofDalarnia
LinkedIn: https://www.linkedin.com/company/mines-of-dalarnia/

Join our Community Channels:

Discord: discord.gg/daropennetwork
Telegram: https://t.me/DarOpenNetwork

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Mines of Dalarnia
Mines of Dalarnia

Written by Mines of Dalarnia

Official Medium account for Mines of Dalarnia. Mines of Dalarnia is a blockchain action-adventure platform-mining game with a unique real estate market.

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